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All posts for the month 2026 年 7 月

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Genesis v1.6.2 OFX Win


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Title: Genesis v1.6.2 OFX Win

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For over 100 years, the photochemical process was the backbone of moviemaking: Light struck emulsion on a strip of film, and that physical reaction created the moving images that defined the twentieth century. Every decade brought new refinements, different manufacturers offered their own film stocks, and Cinematographers learned how to make those stocks work the way they wanted and create unique looks for each project that came their way. Color came along, black and white persisted as an aesthetic choice, and improvements in sensitivity allowed filmmakers to shoot in more diverse environments. By the latter half of the century, filmmakers could choose between reversal and negative film, low-grain daylight stocks,higher-speed tungsten stocks, and a variety of laboratory processes that gave different looks in service of the project at hand. The ENR/Bleach Bypass era from the 80’s to early 2000’s was a notable shift that I still look back on fondly (Se7en, 1984, Saving Private Ryan and Lemminy Snicket come to mind), many consider Technicolor to be the height of “Cinema”, and even some prefer the raw aesthetic of the French New Wave. But today, with Digital Capture being the norm, people have been seeking to return to any number or combinations of those looks to help legitimize their images and evoke a sense of professionalism and boost their production value. Tools like Genesis are designed to get you there accurately with minimal effort, backed by industry experts.

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Nomad Sculpt 2.9.22 Win


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Title: Nomad Sculpt 2.9.22 Win

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Nomad is a 3d sculpting app that works on many devices, and works best on tablets with a pressure sensitive stylus, eg an Apple iPad and pencil, or a Samsung Galaxy Tab with stylus.

It is inspired by desktop sculpting apps like Zbrush and Blender, with a focus on an easy to understand UI, without sacrificing on features. If you’ve used 3d sculpting apps before, Nomad will feel very familiar.

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Duration 2h 7m MP4


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Title: Udemy – Create an AI Character Video Series with Google Flow

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What you’ll learn
Plan a short AI character video series with recurring characters, connected scenes, and a simple continuing story.
Create character references and continuity guidelines for appearance, clothing, personality, locations, and recurring details.
Write effective Google Flow prompts for characters, dialogue, action, camera framing, sound, and exclusions.
Configure Google Flow models, aspect ratios, outputs, projects, collections, and credit-confirmation settings.
Evaluate generated footage and decide what to keep, regenerate, selectively edit, mirror, rearrange, or overdub.
Assemble generated clips in a video editor and prepare the finished video for websites, social media, marketing, or storytelling.

This course contains the use of artificial intelligence. The instructor personally plans, demonstrates, narrates, evaluates, and edits every lesson. AI-generated videos are used as practical examples while teaching Google Flow and a human-directed video-production workflow.

Would you like to create realistic AI characters that return from one video to the next—with recognizable appearances, personalities, voices, and stories?

In this practical course, I’ll take you behind the scenes of The Tabbys, my ongoing series of short AI-generated videos featuring two talking cats named George and Maggie.

You’ll see how I turned a simple idea into a recurring character series using Google Flow, character reference images, carefully constructed prompts, and a video editor.

This is not a “write one perfect prompt and everything magically works” course. AI video generation can produce remarkably realistic results, but it can also misunderstand your instructions, change important details, rush the dialogue, create unwanted sounds, or deliver something completely unexpected.

That’s why I’ll show you the real workflow—including what goes wrong.

You’ll learn how to:

Plan a simple story before spending your generation credits

Develop recurring characters and continuity guidelines

Write effective prompts for appearance, dialogue, action, sound, and camera framing

Choose your model, aspect ratio, and number of generated results

Organize your work using projects and collections

Evaluate generated footage and decide what to keep or regenerate

Selectively edit generated scenes inside Google Flow

Mirror footage when useful and overdub dialogue with your own voice

Assemble separate generated clips into one finished video

I demonstrate the final editing process in Camtasia®, which I’ve used for many years. However, Camtasia is not required. The same principles can be used in almost any video editor capable of trimming, rearranging and mirroring clips, and replacing audio.

Although George and Maggie are cats, the workflow is not limited to animal characters. You could use these techniques to create recurring characters and short videos for websites, social media, marketing, digital greeting cards, education, storytelling—or simply for fun.

Google Flow changes frequently, so your screen may not always look exactly like mine. Rather than concentrating only on the location of individual buttons, I’ll teach you the underlying planning, prompting, generation, organization, and editing process.

The results may not always be perfect—but with good planning, effective prompts, and thoughtful editing, they can be perfectly usable.

Google, Google Flow, Gemini, and Veo are trademarks of Google LLC. This independent course is not affiliated with, sponsored by, or endorsed by Google. The Google Flow interface and available features may change over time.

Who this course is for:
Beginners who want a practical introduction to creating AI character videos with Google Flow.
Content creators, website owners, marketers, educators, and storytellers who want to produce engaging short-form videos.
Creators who want to build recognizable recurring characters rather than generate unrelated one-off video clips.
Anyone who wants an honest AI-video workflow that includes planning, prompting, evaluating imperfect results, and selectively editing usable footage.
Camtasia users and users of other video editors who want to assemble AI-generated scenes into complete videos.

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Unreal Engine Bundle 9 July 2026


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Title: Unreal Engine Bundle 9 July 2026

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Includes:

Arabic_Dock.rar
Bike_Pack_-_Four_motorcycles.rar
City Modular Buildings.rar
Dynamic Combat Text.rar
East_IMV_TigrM.rar
Hittables v1.0.7 (5.6-5.7).rar
Horror Dining Room 5.8.rar
Modular_Ancient_Ruins.rar
modularsoldierbundle-ue-5.4.rar
Simple Controller (Advanced Input Device) Plugin v4.2 (5.7).rar
The Lords Mansion UE5.3+.rar
Ultimate To-Do List v1.6.8 UE5.6-5.7.rar
complete openai plugin v5.6.0 (5.6).zip
complete openai plugin v5.7.0 (5.7).zip
WhiteBoxx LookDev Scene.zip

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Duration 31h 28m Project Files Included MP4


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Title: Udemy – Unreal Engine 5 2D Masterclass: Build 5 Complete Games

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What you’ll learn
Build 5 complete 2D games using Unreal Engine 5
Master Paper2D and PaperZD
Create professional UI systems
Build advanced enemy AI with Behavior Trees
Design modular Blueprint systems
Create beautiful visual effects using Flipbooks and Niagara
Design platformer, shooter, top-down, and isometric games
Build pickups, upgrades, and weapon systems
Create bosses, enemies, traps, and projectiles
Design professional game levels
Build reusable game systems for future projects
Structure Unreal Engine projects like a professional developer
Publish portfolio-quality games

Build 5 Complete Unreal Engine 5 Games and Become a Professional 2D Game Developer

Have you always wanted to create your own games but didn’t know where to start?

This course was designed to teach Unreal Engine 5 through real-world projects instead of isolated tutorials.

Rather than creating small demos, you’ll build five complete games, each introducing new mechanics and professional development techniques used in commercial games.

Throughout this course you’ll master Unreal Engine 5’s 2D workflow while building a portfolio that demonstrates real development experience.

You’ll Build

Game 1 – Platformer

Learn the foundations of Unreal Engine 5 for 2D games.

You’ll master

Character movement

Jumping

Double Jump

Coins

Collectibles

Checkpoints

Level transitions

Basic UI

Flipbook animations

Basic VFX

Camera setup

Game 2 – Space Shooter

Create a complete arcade shooter.

You’ll learn

Parent & Child Blueprint architecture

Modular weapon systems

Infinite scrolling backgrounds

Enemy waves

Explosion effects

Engine fire effects

Health systems

Wave UI

Power-ups

Game 3 – Side Scroller Shooter

Move into intermediate Unreal Engine development.

Topics include

Enemy AI

Boss fights

Traps

Weapons

Ammo systems

Health systems

Muzzle flash effects

Explosion effects

Professional UI

Modular architecture

Game 4 – Top Down Shooter

Build an action shooter packed with gameplay systems.

You’ll create

Upgrade systems

Item pickups

Projectile systems

Score system

Inventory concepts

Weapon switching

Health bars

Professional HUD

Advanced gameplay mechanics

Game 5 – Professional Isometric Game

Finish the course by creating a professional isometric game.

You’ll learn

Isometric level design

2D environments

2.5D environments

Hybrid 3D environments

Dialogue systems

Zelda-style health systems

Niagara VFX

Grass cutting effects

Environmental effects

Professional project organization

You’ll Also Master

Paper2D

Create beautiful 2D games using Unreal Engine’s Paper2D framework.

PaperZD

Build advanced animation state machines for professional character animation.

User Interface (UI)

Create modular UI systems including

Health bars

Ammo systems

Score systems

Upgrade systems

Tutorial screens

Game Over screens

Dialogue systems

Wave systems

Visual Effects

Learn both classic sprite effects and Niagara.

Create

Flipbook explosions

Engine fire

Muzzle flashes

Jump effects

Running dust

Leaf particles

Grass cutting effects

Artificial Intelligence

Master AI development using

Enemy movement

Chase behaviors

Behavior Trees

Blackboard

Professional AI architecture

Level Design

Learn professional workflows for creating

Platformer levels

Shooter levels

Infinite scrolling levels

Top-down maps

Isometric environments

Additional Professional Systems

Modular Blueprints

Blueprint communication

Parent & Child Blueprints

Day & Night Cycle

Modular fence system

Pickups

Projectiles

Boss fights

Weapon systems

Camera systems

Optimization techniques

By the end of this course, you’ll have the skills and confidence to create your own professional-quality 2D games in Unreal Engine 5.

What You’ll Learn

Build 5 complete 2D games using Unreal Engine 5

Master Paper2D and PaperZD

Create professional UI systems

Build advanced enemy AI with Behavior Trees

Design modular Blueprint systems

Create beautiful visual effects using Flipbooks and Niagara

Design platformer, shooter, top-down, and isometric games

Build inventory, pickups, upgrades, and weapon systems

Create bosses, enemies, traps, and projectiles

Design professional game levels

Build reusable game systems for future projects

Structure Unreal Engine projects like a professional developer

Publish portfolio-quality games

Who this course is for:
Complete beginners who want to learn Unreal Engine 5
Anyone interested in 2D game development
Unity developers moving to Unreal Engine
Indie game developers
Students wanting to build a professional game development portfolio
Developers who want to master Paper2D and PaperZD
Unreal Engine users looking to specialize in 2D games
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Duration 1h 47m MP4


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Title: Udemy – Blender Essentials: Camera Basics

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What you’ll learn
Create, organise, rename, lock and switch between multiple cameras in Blender with confidence.
Control focal length and camera distance to shape perspective, distortion, depth compression and mood.
Build perspective, orthographic, isometric and architectural camera views for technical and stylised renders.
Compose stronger shots using rule of thirds, golden ratio, diagonals, safe areas, lens shift and overlays.
Guide the viewer’s eye with depth of field: focus objects, f-stop, aperture blades, bokeh and miniature effects.
Frame square, 16:9 and vertical-safe outputs for thumbnails, videos, social posts and presentations.
Match camera background references and export transparent RGBA PNGs ready for external compositing.
Render faster in Cycles and Eevee and troubleshoot blank renders, clipping, focus and active-camera issues.

Your model can be detailed, your materials strong, and your lighting polished — but if the camera is weak, the final image still falls flat. Blender Essentials: Camera Basics is built to fix exactly that.

Across 10 focused lessons, you’ll take full control of Blender’s camera system and use it to present your work with clearer composition, stronger perspective and more deliberate visual storytelling. Instead of testing settings in an empty file, you’ll work inside a supplied, fully built Victorian street environment — architecture, streets, props, foliage, lighting and posed mannequin characters ready from the start, giving you real subjects and real composition problems to solve.

You won’t just learn where the camera settings live. You’ll learn what they change, why they matter, and how to combine them into a repeatable workflow you can reuse for portfolio renders, thumbnails, course videos, architectural shots, isometric scenes and cinematic presentation.

What you’ll master

Create, organise, rename, lock and switch between multiple cameras with confidence

Frame square, widescreen and vertical-safe compositions for any platform

Control how focal length and camera distance change distortion, compression, scale and mood

Use composition guides, safe areas, overlays, lens shift and camera visualisers to make deliberate choices

Build perspective, orthographic, architectural, isometric, close-up and miniature-style shots

Guide attention with depth of field, focus objects, f-stop, aperture blades and bokeh

Match camera background references and export transparent PNGs for compositing

Aim cameras with Track To constraints and navigate scenes with walk and fly mode

Prepare, preview, render and troubleshoot outputs in Cycles and Eevee with practical GPU settings

Practise on a real, finished scene

The included Victorian street scene gives you instant foreground, midground and background layers, architectural lines, props, lighting, foliage and character interactions to frame. You’ll create wide establishing shots, close-ups, top-down views, architectural compositions, character-led frames, isometric renders and depth-of-field studies — so every technical setting is tied to a visible result you can see on screen.

Fix the problems that stop a render working

The final lesson tackles the issues that quietly waste production time: missing objects, broken depth of field, clipping, the wrong active camera, local-camera confusion, blank render results and hidden elements — plus Cycles and Eevee, GPU Compute, OptiX and CUDA, denoising, sample counts, render regions, exposure and colour management.

Included with the course

A prebuilt Victorian-style Blender scene: buildings, streets, props, foliage, materials, lighting and posed mannequin characters

A prepared background PNG reference for practising reference-matching and transparent output

Who this course is for

Blender users comfortable with basic viewport navigation but new to cameras; environment artists chasing stronger portfolio renders; course creators and YouTubers making thumbnails, demonstrations and camera-based videos; and anyone who struggles with framing, focal length, camera switching, depth of field or inconsistent render output.

No prior camera, photography or composition experience is required — just a basic grasp of moving around the Blender viewport. Both Cycles and Eevee workflows are covered, including GPU setup and preview optimisation.

Your work deserves more than a default camera angle. Enrol now and learn to present every scene with clearer composition, stronger perspective and professional control.

Happy modelling, everyone.
Neil | 3D Tudor

Who this course is for:
Blender users who understand basic viewport navigation but are new to cameras.
Environment artists who want stronger portfolio renders and presentation images.
Course creators and YouTubers producing thumbnails, demonstrations or camera-based videos.
Artists creating architectural, isometric, cinematic or character-led scenes.
Anyone who struggles with framing, focal length, camera switching, depth of field or inconsistent renders.

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Duration 3h 58m Project Files Included MP4


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Title: Udemy – Realistic Dragon in ZBrush: Sculpting and Textures with AI

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What you’ll learn
Sculpt a complete dragon in ZBrush, from blocking out the forms to final detailing.
Create convincing anatomy, volumes, scales, horns, wings, and organic details.
Use artificial intelligence to generate visual references and develop textures for the creature.
Apply and adjust textures on the 3D model to achieve a realistic, presentation-ready result.

Create a realistic dragon from start to finish using ZBrush and an AI-assisted texturing workflow.

In this course, you will learn how to sculpt a detailed fantasy creature while developing a practical workflow that can also be applied to other dragons, monsters, and character designs. We will begin with the basic forms of the dragon, focusing on proportions, silhouette, anatomy, and the overall visual language of the creature.

You will then refine the model by sculpting the head, horns, wings, claws, muscles, skin folds, scales, wrinkles, and other secondary and tertiary details. You will learn how to use ZBrush brushes effectively, organize the model with SubTools, control surface detail, and avoid repetitive or unnatural-looking patterns.

The course also introduces an AI-assisted workflow for generating references, exploring texture ideas, and improving the visual presentation of the dragon. AI is used as a supporting tool, while the final artistic decisions remain under your control.

Throughout the course, I explain both the technical process and the artistic reasoning behind each stage. You will learn how to analyze references, create a stronger silhouette, improve realism, and make the creature feel believable and visually powerful.

By the end of the course, you will have completed a detailed realistic dragon and developed a repeatable workflow for sculpting and presenting fantasy creatures.

This course is ideal for ZBrush users, 3D artists, creature designers, character artists, game artists, and anyone interested in realistic digital sculpting. Basic knowledge of ZBrush is recommended.

Who this course is for:
Beginner and intermediate 3D artists who want to learn creature sculpting in ZBrush and texturing using artificial intelligence.

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Maxon Cinema 4D 2026.3.3 Win


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Title: Maxon Cinema 4D 2026.3.3 Win

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What is Cinema 4D?
Cinema 4D is a professional 3D animation, modeling, simulation and rendering software solution. Fast, powerful, flexible, and stable, this powerful toolset makes 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development, and all types of visualization.

0. If you had 2026.x installed before with some other fix, go here:
%appdata%\Maxon
and remove the folder named “Maxon Cinema 4D 2026_” with 4 bytes after the underscore, e.g.:
“Maxon Cinema 4D 2026_AB23FFCD”

1. If this is the 1st time you installed version 2026,
or if you completed step 0:

Launch C4D, wait for the License Manager window to pop up with an Error, and close it

2. Put both provided DLLs into
C:\Program Files\Maxon Cinema 4D 2026
esource\modules\io_usd.module\libs\win64

overwrite when prompted

2a. If you have RS subscription, try using DLLs in folder ’01’,
otherwise use DLLs in folder ’00’

3. You can remove the Redshift folder from C4D install dir root

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Duration 24h 25m Project Files Included MP4


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Title: Coloso – Transforming Imagination into Semi-Realistic Illustrations

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Have you ever felt that while the scene in your mind is vivid like a movie, the actual drawing somehow fell short? Learn the principles of drawing that maximize spatial sense and atmosphere through screen composition and color usage to capture your story, and enhance the quality of your creations. Go beyond simple tracing and discover SEOK98’s unique drawing know-how to complete the picture you truly envision!

Transform vague images in your head into your own concrete creative illustrations! Bring scenes that only lingered in your mind to life vividly on canvas. Popular illustrator SEOK98, beloved for his distinctive bold style, reveals his illustration creation process, from visualizing his own ideas to bringing them to life with meticulous detail.

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Duration 3h 44m Project Files Included MP4


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Title: Udemy – Pixel Art Character Design: Create 5 RPG NPCs from Scratch

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Design 5 game-ready RPG character sprites from scratch in[your tool] — pixel art and character design for beginners

What you’ll learn
Design 5 game-ready RPG character sprites from scratch: a blacksmith, pastor, merchant, alchemist, and hag
Master pixel art basics — canvas, color palettes, shading, and clean readable silhouettes
Apply character design principles so each NPC reads clearly, even at small sizes
Add props and details that give each character a clear role and story

Requirements
No pixel art or drawing experience needed — we start from a blank canvas
Any pixel art software works, including free ones
A computer with a mouse or drawing tablet
No game engine or coding knowledge required

Description
Learn pixel art character design from scratch by creating 5 game-ready RPG NPCs — no experience required. By the end, you’ll have a full fantasy character set and the skills to design your own.

What this course is
This course teaches pixel art and character design by building 5 fantasy village NPCs step by step: a blacksmith, a pastor, a merchant, an alchemist, and a hag. Every character is designed live from a blank canvas, so you see the real workflow — decisions, fixes, and all — not just polished final art.

What you’ll cover
We start with pixel art fundamentals: canvas size, building a color palette, shading, and why a clean silhouette matters more than detail at small sizes. Then we apply those fundamentals to character design — proportions, poses, and props that give each NPC an instant identity.

All 5 characters are built on a 48×48 canvas with a shared baseline and one unified palette, so the finished set looks like it belongs in the same game. That consistency is the part most beginners struggle with, and it’s built into every lesson here.

What you walk away with
A complete, cohesive NPC set ready to drop into your own 2D game — and, more importantly, a repeatable process you can use to design any character you need next.

Who’s teaching
I’m an indie game developer making pixel art games and courses. Everything here is the workflow I use in my own projects.

Enroll now and start designing your first character today.

What you’ll learn
– Design 5 complete RPG character sprites from scratch: a blacksmith, pastor, merchant, alchemist, and hag

– Understand pixel art fundamentals — canvas size, palettes, shading, and clean readable silhouettes

– Apply character design principles so each NPC reads instantly at small sizes

– Build one cohesive color palette that ties a whole character set together

– Add props and accessories that give each character a story

– Keep a set consistent — shared baseline, proportions, and style across all 5

– Export game-ready sprites you can drop straight into a 2D game engine

Requirements
– No prior pixel art or drawing experience needed — we start from a blank canvas

– Any pixel art software (free options work fine)

– A mouse or drawing tablet

– No game engine knowledge required

Who this course is for
Complete beginners who want to design their own pixel art characters
Indie game developers who need original character art instead of asset packs
Artists moving from traditional or digital art into pixel art
Anyone making a 2D RPG who needs NPCs with a consistent style

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